

With Shakedown: Hawaii, I gave the art and artists complete freedom. With that, the tone is locked in! This game is goofy, absurd, and not to be taken seriously! The retro flavourĪlthough Retro City Rampage adhered relatively strictly to 8-bit limitations, moving forward, I decided to pursue more of a “rose-tinted glasses” approach. That’s when the CEO learns that this newfangled thing called “online shopping” is killing his retail stores! Naturally, his solution is to put on a mask and go around destroying delivery trucks in an attempt to save his business. really helped anchor the tone to where I wanted it.īy the third mission, the game makes it loud and clear where things are headed. The back and forth skits between the CEO and his son as they struggle with “convenience fees,” etc.
#Shakedown hawaii hot potato tv#
You can imagine a TV show, in which a blundering protagonist misses their bus, stubs their toe, then slips on a banana peel, all to audience laughter… but instead of those events, their misfortunate here comes from a cartoonish bombardment of misleading ads, deceptive packaging, fine print, and other questionable business practices.Īs often as the CEO formulates a harebrained scheme, he too - as a consumer - is on the other end of some other company’s scheme! It’s from this, where some of my favorite moments came. Ultimately, I approached the subject matter through situational comedy. It was important to me that the game’s comedy came across as playful and tongue and cheek. However, if you just want open-world action, how much of the island you choose to take over is all up to you. If you’re like me and want to own the entire city, it’s all at your fingertips. Most properties can generate revenue, and that revenue can be boosted by adding multipliers such as “convenience” fees, unnecessary best before dates, store credit cards, and lobbyists. For example, acquiring residential ones will create a housing shortage, and acquiring gun shops will unlock more weapons. Purchased properties have various benefits. With each successful shakedown, you’ll not only earn some pocket change, but can also unlock the entire building for purchase. There are over 80 shops to shakedown, and they can be completed in any order, adding to the open world experience. There are missions, sidequests, minigames, arcade challenges, shops to shake down, and, of course, businesses to acquire.īusinesses and buildings unlock through several means: some through the story mode, some through shaking down shops for protection money, some through sidequests, and some simply by levelling up your mogul status. Shakedown: Hawaii is a sandbox for you to play in, however you choose. With that, now let’s talk a bit more about how some of the game’s key aspects came to be. Every building on the island is up for grabs - or at least, could be - with the right business model…įor an even deeper overview of the game, check out this video: In case you missed the last blog post, Shakedown: Hawaii combines its open-world gameplay with empire building.
#Shakedown hawaii hot potato Ps4#
Still running into the audio bug mentioned above.Get ready to dive into Shakedown: Hawaii’s 16-bit open world! It’s finally wrapped, and landing on your PS4 and PS Vita on 7th May! Previously, on Shakedown: Hawaii… Game runs near flawlessly regardless of texture cache settings now. Changing DSP emulation settings have no effect in preventing this. 10-15 seconds, and will only come back once the music changes or the "On Foot" option in the game's audio settings is messed with (this can be done as the mission starts to stop it from happening). There is an odd audio bug with three specific missions in the game, "Sourcing Monk Fruit", "Bad Connection", and "A Dose of Fructose", where the music will cut out completely after approx. Texture cache accuracy will need to be set to "Safe", otherwise menus and dialogue won't display properly. The game runs well, however, texture cache accuracy must be at safe for the menus to work.

This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
